![]() Or GMS1 might overwrite them with additional version next time you save the project. The file(s) in question should not be open in GM:S while you are editing them externally,. ![]() (and makes a backup if you didn't disable "backup on save" in File - Preferences). Will only re-save the file in question while saving the project in GMS1 This can be faster than other options because an external editor.In existing editors (Notepad++, Sublime Text, Visual Studio Code, etc.). There's also a decent number of plugins for GML support That works well for this (among other things). There's a free and open-source GM code editor I made.Use an external editor for changing the "live" files mid-game: Compile and run the game instead of running it from IDE directly.Ĭ. (which will display text in netlog's window when connected or IDE when not)ī. Use netlog script for debug logging instead of show_debug_message.When starting up gmlive-server, also run netlog.exe in Included Files.Import netlog.gmez and GMLiveHelper.gmez to the project (much like above).Right-click on netlog.gmez in Included Files and pick "Open in Explorer".Use netlog and GMLiveHelper extensions (when on Windows): Now, as you might know, GMS1 does not let you save project while the game is running on most targets. Open menu "Resources - Define Macros" (Ctrl+Shift+N) and add a macro called live_enabled with value 1.Place obj_gmlive in the first room of the project.(contents of "datafiles" directory and obj_) via dragging and dropping them onto IDE. If it's stuck for good, use 7-zip (or equivalent) to unpack the GMEZ file, and import the assets To do so, right-click on the extension, pick "Properties", and use the "Import" tab.ĭepending on factors, it can take GMS1 a bit of time to show the dialog. Import the assets (included files and obj_gmlive) from the package.With GMEZ file, either right-click on "Extensions" category in project tree and pick "import extension", or just drag-and-drop the file onto IDE from Explorer. Import the GMLive extension to the project.You can find links to all versions at official website. Make sure that you are running an up-to-date version of GameMaker: Studio.This is a "cheat sheet" for GMLive.gml extension by YellowAfterlife.Īn up-to-date version of this document can always be found online.Ĭlick on sections to expand/collapse them.
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