![]() In the official Forums he adds that the Wii U's market share was not worth the effort of porting. Studio boss Ian Bell said that the game's latest build was struggling to run smoothly on Nintendo's platform – at a 720p resolution with a framerate of 23fps, and revealed that they are not allowed to release a game that is running below 30fps, but "finding that extra 25% frame time is currently looking impossible". In May 2015, it was revealed that the Wii U version would be put on hold. Slightly Mad Studios announced via Twitter that the game would be delisted from all platforms, with all sales ending on 3 October 2022, due to expiring car and track licenses. On, the game was updated for compatibility with the HTC Vive virtual reality headset. On 18 February 2015 it was announced that Project CARS would be delayed until 2 April 2015 for Europe, and eventually confirmed to be released on in Europe and Australia in the UK and in North America. Project CARS was also originally due for release on the PlayStation 3, Xbox 360 and Wii U, but it was later announced that these versions had been cancelled. ![]() ![]() It was released on in Europe and in America for Microsoft Windows, PlayStation 4, and Xbox One, while the Linux version was first delayed to later in 2015 and eventually cancelled. Sony's PlayStation 4 virtual reality headset PlayStation VR will also be supported. Members of the project are able to follow a link referenced in the forum post to read more details. The announcement stated that at least one Oculus Rift Development Kit has been ordered. On 26 August 2012 support for the Oculus Rift virtual reality headset was announced on the official forums. Cars in the console versions of the game are made from 60,000 polygons. In addition to community feedback, Slightly Mad Studios have acquired the professional services of racing driver and Top Gear 's former The Stig, Ben Collins, Clio Cup and European Touring Car Cup racing driver Nicolas Hamilton, and former Formula Renault 3.5 and current WEC driver Oliver Webb. Members will receive a share of game sales profits generated within the first three years after launch as compensation for their efforts, to be paid quarterly. Members gain special perks, depending on their purchased tool pack. Through the purchase of Tool Packs players could contribute to development in roles including content creation, QA, and marketing media. Funding for the game was raised by the community and the developers themselves, without the financial aid of a traditional publisher. Project CARS, which stands for Community Assisted Racing Simulator, was made with a total sum of $5 million. To accommodate differing skill levels, Slightly Mad Studios offers gamers (with or without a digital wheel) various driver aids and input filtering methods. More processing power available in modern computers allows for the introduction of a dynamic tire model named "SETA", rather than the steady-state model based on lookup tables, as seen in previous generation simulations. The game adopts an improved version of the Madness engine, which was the basis for the Need for Speed: Shift titles. ![]() Project CARS portrays racing events spanning multiple days, progressing from shakedown and qualifying runs to the race itself, while changes in weather and lighting conditions are simulated dynamically. In order to differentiate the game from the established industry leaders, Gran Turismo and Forza Motorsport, Slightly Mad Studios' aim is a " sandbox" approach that allows the player to choose between a variety of different motorsports paths and grants immediate access to all included tracks and vehicles. Project CARS is intended to represent a realistic driving simulation. In addition to real world racing circuits and fictional kart circuits, there are two fictional point-to-point roads inspired by Côte d'Azur and California Pacific Coast. For licensing reasons, some tracks are codenamed using their geographic location. There are 74 drivable cars, over 30 unique locations with at least 110 different courses, of which 23 are real, with the remainder being fictional. It was released in May 2015 for Microsoft Windows, PlayStation 4, and Xbox One. Project CARS is a motorsport racing simulator video game developed by Slightly Mad Studios and published and distributed by Bandai Namco Entertainment.
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